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  1. 1. Computer Graphics: Principles and Practice – It’s the Bible of computer graphics. The original edition defined the concept of computer graphics. This is the third edition, which was rewritten to cater to the modern learner. It covers all key concepts, applications, technologies, and algorithms.

    2. Real-Time Rendering – The book lived through four editions and it’s still relevant. The fourth edition focuses on techniques for creating synthetic 3D shapes in a fraction of a second.

    3. Game Engine Architecture – If you want to learn about the theory of game development, this is where you start. The third edition covers a wide range of techniques and technologies used by game developers.

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